Which won't be a problem 90% of the time since Ty can take care of it. If you go this route then Learned is a great pick since it gives bonus int, and 2 out of 3 lores (also healing) at the price of tanking your talk skills. Talking skills can always be used by a companion as long as said companion is around which is why Tybrin is actually a really good character. Perception and all lore skills are almost mandatory on your main character since alot of what they bring arn't skill check based and therefore won't give you any benefit when put on a companion. At the campaigns conclusion, Torment: Tides of Numenera had set the record for highest-funded video game on Kickstarter with over US4 million pledged.
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Torment: Tides of Numenera - Character creation and Commentary. Youll learn new things, gain new items, unlock new quests, and gain experience as you discover. Accordingly, be sure to talk to your companions as frequently as possible. Reams and reams of dialog, from talking to people you meet to lengthy sequences recalling past memories. Scan thoughts generally does the work of perception, but sometimes perception is applied to objects, where scan thoughts won't work. Numenera Character Build 1: A Mystical/Mechanical Nano Who Exists Partially Out Of Phase. More so than any other RPG out there, Torment is all about dialog. Powergamers were already running as a Graceful Glaive who Wields Two Weapons or Mystical Nano who Wields Power With Precision, and that is not likely to change. Especially when people are trying to trick or test you. Scan thoughts can give you outright solutions to problems, but those solutions can usually be found with a little work and/or perception.
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Perception can be gotten to 2 with no investment and no flex skill surprisingly easy.